mirror of
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109 lines
4.5 KiB
XML
109 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TranslationServer" inherits="Object" version="4.0">
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<brief_description>
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Server that manages all translations.
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</brief_description>
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<description>
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Server that manages all translations. Translations can be set to it and removed from it.
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</description>
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<tutorials>
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<link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
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<link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
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</tutorials>
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<methods>
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<method name="add_translation">
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<return type="void" />
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<argument index="0" name="translation" type="Translation" />
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<description>
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Adds a [Translation] resource.
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the server from all translations.
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</description>
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</method>
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<method name="get_loaded_locales" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array of all loaded locales of the project.
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</description>
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</method>
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<method name="get_locale" qualifiers="const">
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<return type="String" />
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<description>
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Returns the current locale of the project.
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See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
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</description>
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</method>
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<method name="get_locale_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="locale" type="String" />
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<description>
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Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
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</description>
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</method>
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<method name="get_translation_object">
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<return type="Translation" />
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<argument index="0" name="locale" type="String" />
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<description>
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Returns the [Translation] instance based on the [code]locale[/code] passed in.
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It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code].
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</description>
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</method>
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<method name="pseudolocalize" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<description>
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Returns the pseudolocalized string based on the [code]p_message[/code] passed in.
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</description>
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</method>
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<method name="reload_pseudolocalization">
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<return type="void" />
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<description>
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Reparses the pseudolocalization options and reloads the translation.
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</description>
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</method>
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<method name="remove_translation">
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<return type="void" />
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<argument index="0" name="translation" type="Translation" />
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<description>
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Removes the given translation from the server.
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</description>
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</method>
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<method name="set_locale">
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<return type="void" />
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<argument index="0" name="locale" type="String" />
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<description>
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Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
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If translations have been loaded beforehand for the new locale, they will be applied.
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</description>
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</method>
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<method name="translate" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="context" type="StringName" default="""" />
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<description>
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Returns the current locale's translation for the given message (key) and context.
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</description>
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</method>
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<method name="translate_plural" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="plural_message" type="StringName" />
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<argument index="2" name="n" type="int" />
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<argument index="3" name="context" type="StringName" default="""" />
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<description>
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Returns the current locale's translation for the given message (key), plural_message and context.
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The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
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</description>
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</method>
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</methods>
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<members>
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<member name="pseudolocalization_enabled" type="bool" setter="set_pseudolocalization_enabled" getter="is_pseudolocalization_enabled" default="false">
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If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details.
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</member>
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</members>
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</class>
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