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143 lines
5.1 KiB
C++
143 lines
5.1 KiB
C++
/*************************************************************************/
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/* editor_path.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_path.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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if (p_depth > 8)
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return;
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List<PropertyInfo> pinfo;
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p_obj->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
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continue;
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if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
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continue;
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Variant value = p_obj->get(E->get().name);
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if (value.get_type() != Variant::OBJECT)
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continue;
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Object *obj = value;
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if (!obj)
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continue;
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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int index = get_popup()->get_item_count();
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get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
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get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
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objects.push_back(obj->get_instance_id());
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_add_children_to_popup(obj, p_depth + 1);
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}
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}
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void EditorPath::_about_to_show() {
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Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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if (!obj)
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return;
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objects.clear();
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get_popup()->clear();
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get_popup()->set_size(Size2(get_size().width, 1));
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_add_children_to_popup(obj);
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}
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void EditorPath::update_path() {
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for (int i = 0; i < history->get_path_size(); i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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continue;
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (icon.is_valid())
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set_icon(icon);
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if (i == history->get_path_size() - 1) {
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String name;
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if (Object::cast_to<Resource>(obj)) {
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Resource *r = Object::cast_to<Resource>(obj);
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if (r->get_path().is_resource_file())
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name = r->get_path().get_file();
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else
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name = r->get_name();
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if (name == "")
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name = r->get_class();
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} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
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name = obj->call("get_title");
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else if (Object::cast_to<Node>(obj))
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name = Object::cast_to<Node>(obj)->get_name();
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else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
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name = Object::cast_to<Resource>(obj)->get_name();
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else
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name = obj->get_class();
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set_text(" " + name); // An extra space so the text is not too close of the icon.
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set_tooltip(obj->get_class());
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}
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}
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}
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void EditorPath::_id_pressed(int p_idx) {
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ERR_FAIL_INDEX(p_idx, objects.size());
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Object *obj = ObjectDB::get_instance(objects[p_idx]);
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if (!obj)
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return;
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EditorNode::get_singleton()->push_item(obj);
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}
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void EditorPath::_bind_methods() {
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ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
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ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
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}
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EditorPath::EditorPath(EditorHistory *p_history) {
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history = p_history;
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set_text_align(ALIGN_LEFT);
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get_popup()->connect("about_to_show", this, "_about_to_show");
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get_popup()->connect("id_pressed", this, "_id_pressed");
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}
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