godot/editor/translations
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
..
af.po
ar.po
bg.po
bn.po
ca.po
cs.po
da.po
de_CH.po
de.po
editor.pot Fix typos with codespell 2019-05-19 13:10:35 +02:00
el.po
es_AR.po
es.po
et.po
extract.py
fa.po
fi.po
fil.po
fr.po
he.po
hi.po
hr.po
hu.po
id.po
is.po
it.po
ja.po
ka.po
ko.po
lt.po
lv.po
Makefile
mi.po
ml.po
ms.po
nb.po
nl.po
pl.po
pr.po
pt_BR.po
pt_PT.po
README.md
ro.po
ru.po
si.po
sk.po
sl.po
sq.po
sr_Cyrl.po
sr_Latn.po
sv.po
ta.po
te.po
th.po
tr.po
uk.po
ur_PK.po
vi.po
zh_CN.po
zh_HK.po
zh_TW.po

How to contribute translations

Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.

To avoid merge conflicts when syncing translations from Weblate (currently this is done manually), we ask all contributors to work there instead of making pull requests on this repository.

Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot

Adding new languages

If you want to translate for a language which is not featured yet on Weblate, you can add it (when logged in) by clicking the "Start new translation" button at the bottom of the page.

Alternatively, you can use this direct link.