godot/platform/web
2022-10-21 21:00:32 -05:00
..
api
export Fix file locked issue when exporting to Web. 2022-10-11 20:49:51 +08:00
js Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
.eslintrc.engine.js
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
audio_driver_web.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
display_server_web.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
display_server_web.h
dom_keys.inc
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h
godot_js.h
godot_webgl2.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
logo.png
os_web.cpp [WebSocket] Fix debugger implementation. 2022-10-13 17:25:29 +02:00
os_web.h
package-lock.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h
README.md
run_icon.png
SCsub Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Rename Engine.target_fps and associated project setting to max_fps 2022-10-03 23:54:36 +02:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.