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animated_sprite_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
animated_sprite_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
area_2d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
area_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
audio_stream_player_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
camera_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
canvas_group.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
collision_object_2d.h
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
collision_polygon_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
cpu_particles_2d.h
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
gpu_particles_2d.cpp
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Fix build issue after #64377 and #64701
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2022-08-30 15:20:50 +02:00 |
gpu_particles_2d.h
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Fix GPUParticles2D ignoring AtlasTexture region
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2022-08-30 11:23:35 +02:00 |
joint_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
joint_2d.h
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light_2d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
light_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
light_occluder_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
line_2d.h
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line_builder.cpp
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
line_builder.h
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marker_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
marker_2d.h
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
mesh_instance_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
navigation_obstacle_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
navigation_region_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
navigation_region_2d.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
path_2d.h
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Rename PathFollow's offset s to progress & progress_ratio
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2022-08-24 01:56:03 +02:00 |
physical_bone_2d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
physical_bone_2d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
physics_body_2d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
physics_body_2d.h
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Merge pull request #64367 from Mickeon/rename-var-to-str
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2022-08-26 23:04:06 +02:00 |
polygon_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
polygon_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
ray_cast_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
shape_cast_2d.h
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skeleton_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
skeleton_2d.h
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sprite_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
sprite_2d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
tile_map.cpp
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Easier setting properties of last TileMap layer
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2022-08-26 12:54:13 +02:00 |
tile_map.h
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touch_screen_button.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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Rename CanvasItem.update() to queue_redraw()
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2022-08-29 14:59:47 +02:00 |
visible_on_screen_notifier_2d.h
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