godot/scene/2d
Hugo Locurcio ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
..
animated_sprite_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
animated_sprite_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
area_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
area_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
audio_stream_player_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
camera_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
canvas_group.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_object_2d.h Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_polygon_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
cpu_particles_2d.h Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
gpu_particles_2d.cpp Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
gpu_particles_2d.h Fix GPUParticles2D ignoring AtlasTexture region 2022-08-30 11:23:35 +02:00
joint_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
joint_2d.h
light_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_occluder_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
light_occluder_2d.h
line_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
line_2d.h
line_builder.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
line_builder.h
marker_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
marker_2d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
navigation_obstacle_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
path_2d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
physical_bone_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physical_bone_2d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physics_body_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physics_body_2d.h Merge pull request #64367 from Mickeon/rename-var-to-str 2022-08-26 23:04:06 +02:00
polygon_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
polygon_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
ray_cast_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
shape_cast_2d.h
skeleton_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
skeleton_2d.h
sprite_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
sprite_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
tile_map.cpp Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
tile_map.h
touch_screen_button.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
visible_on_screen_notifier_2d.h