godot/servers/rendering
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
..
renderer_rd Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_canvas_cull.cpp Fix canvas renderer line width 2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_cull.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_render.cpp
renderer_scene_render.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene.cpp
renderer_scene.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_storage.cpp
renderer_storage.h Fix negative VRAM values 2021-03-05 21:48:20 +00:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_viewport.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_device.h Obtain supported Vulkan API 2021-03-26 12:06:57 +11:00
rendering_server_default.cpp Fix negative VRAM values 2021-03-05 21:48:20 +00:00
rendering_server_default.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_language.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_types.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
shader_types.h