godot/scene/3d
Rémi Verschelde 49fec646cb Fix compilation warnings and re-enable werror=yes on Travis
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.

Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.

Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).

GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.

Treat glslang headers are system headers to avoid raising warnings.

Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.

Fixes #36132.
2020-02-18 20:51:25 +01:00
..
area.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
area.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
arvr_nodes.cpp Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
arvr_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_player_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bone_attachment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
camera.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
collision_object.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
collision_polygon.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
cpu_particles.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gi_probe.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gi_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
interpolated_camera.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
interpolated_camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
light.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
listener.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
mesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation_agent.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_instance.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_instance.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
particles.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
particles.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
path.cpp Allow greater values in unit_offset 2020-01-24 14:40:33 +01:00
path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_body.cpp Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce 2020-02-12 21:49:38 +01:00
physics_body.h Remove deprecated PhysicsBody friction and bounce parameters 2020-02-12 13:39:55 +01:00
physics_joint.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_joint.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
ray_cast.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
reflection_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
remote_transform.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub
skeleton.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
skeleton.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
soft_body.cpp Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
soft_body.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial.cpp Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
spatial.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_3d.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
sprite_3d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
vehicle_body.cpp Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
vehicle_body.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visibility_notifier.cpp Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
visibility_notifier.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.cpp Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
visual_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.h Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
world_environment.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
world_environment.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00