godot/core/io
Fabio Alessandrelli 95bdd97768 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
..
aes256.cpp
aes256.h
base64.c
base64.h
compression.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
compression.h -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
config_file.cpp
config_file.h
crypt.h
fastlz.c
fastlz.h
file_access_buffered_fa.h
file_access_buffered.cpp
file_access_buffered.h
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp Fix root path resolution on PCK file 2016-09-03 19:35:42 -03:00
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp address type for http client 2016-10-19 18:49:41 -03:00
http_client.h address type for http client 2016-10-19 18:49:41 -03:00
image_loader.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
image_loader.h
ioapi.c
ioapi.h
ip_address.cpp fixed some byte order and parsing problems 2016-10-19 18:32:36 -03:00
ip_address.h adding ipv6 2016-10-18 18:53:18 -03:00
ip.cpp Set proper ip_type default for listen() and resolve_hostname() 2016-10-30 17:46:05 +01:00
ip.h added windows support for ipv6, cleaned up unix code 2016-10-20 07:04:10 -03:00
json.cpp
json.h
LICENSE-InfoZip.txt
LICENSE-MiniZip.txt
marshalls.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
marshalls.h
md5.cpp
md5.h
networked_multiplayer_peer.cpp Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
networked_multiplayer_peer.h Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
packet_peer_udp.cpp Use an instance variable for ip_type in raw sockets 2016-12-09 18:24:59 +01:00
packet_peer_udp.h Use an instance variable for ip_type in raw sockets 2016-12-09 18:24:59 +01:00
packet_peer.cpp
packet_peer.h
pck_packer.cpp PCKPacker: moved from tools into core, fixes #4129 2016-10-01 22:07:07 +02:00
pck_packer.h PCKPacker: moved from tools into core, fixes #4129 2016-10-01 22:07:07 +02:00
resource_format_binary.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
resource_format_binary.h
resource_format_xml.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
resource_format_xml.h
resource_loader.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_loader.h put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_saver.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_saver.h put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sha256.c
sha256.h
sha-README.md
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp Use an instance variable for ip_type in raw sockets 2016-12-09 18:24:59 +01:00
stream_peer_tcp.h Use an instance variable for ip_type in raw sockets 2016-12-09 18:24:59 +01:00
stream_peer.cpp Fix StreamPeerBuffer::duplicate() does not return value 2016-08-22 22:30:22 +09:00
stream_peer.h -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
tcp_server.cpp Use an instance variable for ip_type in raw sockets 2016-12-09 18:24:59 +01:00
tcp_server.h Use an instance variable for ip_type in raw sockets 2016-12-09 18:24:59 +01:00
translation_loader_po.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
translation_loader_po.h
unzip.c
unzip.h
xml_parser.cpp
xml_parser.h
zip_io.h
zip.c
zip.h