godot/core/variant
2023-06-11 15:13:05 -05:00
..
array.cpp Fix Array.slice() rounding for abs(step) != 1 2023-03-14 15:46:45 +01:00
array.h Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
binder_common.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
callable_bind.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable_bind.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
container_type_validate.h GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
dictionary.cpp
dictionary.h
method_ptrcall.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
native_ptr.h
SCsub
type_info.h
typed_array.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant_call.cpp Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
variant_construct.cpp Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
variant_op.cpp Fix Variant::in() error on invalid evaluate 2023-02-13 12:37:41 +01:00
variant_op.h
variant_parser.cpp
variant_parser.h
variant_setget.cpp Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_setget.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_utility.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
variant.cpp Fix expected argument count in Callable call error text 2023-04-19 16:06:00 +02:00
variant.h Don't use a const reference for the enum constructor in Variant 2023-06-11 15:13:05 -05:00