godot/core/debugger
Simon Barkehanai 4ecad8dea3 Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.

Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.

Fixes #50170.
2023-06-11 04:20:22 -07:00
..
debugger_marshalls.cpp
debugger_marshalls.h
engine_debugger.cpp
engine_debugger.h
engine_profiler.cpp
engine_profiler.h
local_debugger.cpp
local_debugger.h
remote_debugger_peer.cpp
remote_debugger_peer.h
remote_debugger.cpp
remote_debugger.h
script_debugger.cpp
script_debugger.h
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