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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
19 lines
798 B
XML
19 lines
798 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RectangleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Rectangle shape for 2D collisions.
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</brief_description>
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<description>
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Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
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</description>
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<tutorials>
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<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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</tutorials>
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<members>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)">
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The rectangle's width and height.
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</member>
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</members>
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</class>
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