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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
33 lines
2.1 KiB
XML
33 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionParameters2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Parameters to be sent to a 2D body motion test.
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</brief_description>
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<description>
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This class contains parameters used in [method PhysicsServer2D.body_test_motion].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="collide_separation_ray" type="bool" setter="set_collide_separation_ray_enabled" getter="is_collide_separation_ray_enabled" default="false">
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If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
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If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
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</member>
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<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
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Optional array of body [RID] to exclude from collision.
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</member>
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<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
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Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
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</member>
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<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
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Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.08">
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Increases the size of the shapes involved in the collision detection.
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</member>
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2(0, 0)">
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Motion vector to define the length and direction of the motion to test.
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</member>
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</members>
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</class>
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