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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
34 lines
1.9 KiB
XML
34 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventWithModifiers" inherits="InputEventFromWindow" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for keys events with modifiers.
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</brief_description>
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<description>
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Contains keys events information with modifiers support like [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See [method Node._input].
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</description>
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<tutorials>
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<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="alt_pressed" type="bool" setter="set_alt_pressed" getter="is_alt_pressed" default="false">
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State of the [kbd]Alt[/kbd] modifier.
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</member>
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<member name="command_pressed" type="bool" setter="set_command_pressed" getter="is_command_pressed" default="false">
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State of the [kbd]Cmd[/kbd] modifier.
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</member>
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<member name="ctrl_pressed" type="bool" setter="set_ctrl_pressed" getter="is_ctrl_pressed" default="false">
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State of the [kbd]Ctrl[/kbd] modifier.
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</member>
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<member name="meta_pressed" type="bool" setter="set_meta_pressed" getter="is_meta_pressed" default="false">
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State of the [kbd]Meta[/kbd] modifier.
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</member>
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<member name="shift_pressed" type="bool" setter="set_shift_pressed" getter="is_shift_pressed" default="false">
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State of the [kbd]Shift[/kbd] modifier.
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</member>
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<member name="store_command" type="bool" setter="set_store_command" getter="is_storing_command" default="true">
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If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command_pressed]. If [code]false[/code], those same keys will be serialized as [member meta_pressed] on macOS and [member ctrl_pressed] on all other platforms.
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This aids with cross-platform compatibility when developing e.g. on Windows for macOS, or vice-versa.
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</member>
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</members>
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</class>
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