godot/modules/mono
Rémi Verschelde 6635e25b2c
Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update
Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06 22:54:11 +01:00
..
build_scripts Mono: Fix detection of Apple platforms in build script 2020-03-05 09:00:41 +01:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor On Windows find Rider installed for CurrentUser 2020-02-28 21:34:20 +01:00
glue Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update 2020-03-06 22:54:11 +01:00
icons
mono_gd Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
utils Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
csharp_script.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
signal_awaiter_utils.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00