godot/core
2021-04-12 21:05:33 +02:00
..
config Fix bug causing project.godot to be ignored when project.binary is missing 2021-03-16 09:38:35 -07:00
crypto Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
debugger [Net] Make debugger peer less CPU intensive. 2021-03-16 21:48:15 +01:00
error
input Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
io This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
math Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
object fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
os Add flag to stop printing to stdout/stderr 2021-04-06 07:36:41 -03:00
string Merge pull request #47512 from DanielKriz/bugfix/uri_encode 2021-04-10 18:58:40 +02:00
templates Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
variant Add marshalling to PackedByteArray 2021-04-10 13:09:22 -03:00
core_bind.cpp Fix _File::get_buffer length always set to p_length 2021-04-11 23:11:13 +02:00
core_bind.h Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
core_builders.py
core_constants.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
register_core_types.h
SCsub
typedefs.h
version.h