mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. |
||
---|---|---|
.. | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
texture_loader_dds.cpp | ||
texture_loader_dds.h |