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shaders
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
rasterizer_canvas_gles3.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
rasterizer_canvas_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rasterizer_gles3.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
rasterizer_gles3.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
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Restored multiple viewport function, as well as view modes.
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2017-06-11 15:52:03 -03:00 |
rasterizer_scene_gles3.h
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Restored multiple viewport function, as well as view modes.
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2017-06-11 15:52:03 -03:00 |
rasterizer_storage_gles3.cpp
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Restored multiple viewport function, as well as view modes.
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2017-06-11 15:52:03 -03:00 |
rasterizer_storage_gles3.h
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Restored multiple viewport function, as well as view modes.
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2017-06-11 15:52:03 -03:00 |
SCsub
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shader_compiler_gles3.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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Rework shading modes and change location of light shader
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2017-06-01 18:56:02 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |