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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
94 lines
3.7 KiB
C++
94 lines
3.7 KiB
C++
/*************************************************************************/
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/* webrtc_data_channel_js.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef JAVASCRIPT_ENABLED
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#ifndef WEBRTC_DATA_CHANNEL_JS_H
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#define WEBRTC_DATA_CHANNEL_JS_H
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#include "webrtc_data_channel.h"
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class WebRTCDataChannelJS : public WebRTCDataChannel {
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GDCLASS(WebRTCDataChannelJS, WebRTCDataChannel);
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private:
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String _label;
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String _protocol;
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bool _was_string;
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WriteMode _write_mode;
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enum {
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PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
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};
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int _js_id;
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RingBuffer<uint8_t> in_buffer;
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int queue_count;
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uint8_t packet_buffer[PACKET_BUFFER_SIZE];
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public:
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void _on_open();
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void _on_close();
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void _on_error();
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void _on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string);
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virtual void set_write_mode(WriteMode mode);
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virtual WriteMode get_write_mode() const;
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virtual bool was_string_packet() const;
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virtual ChannelState get_ready_state() const;
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virtual String get_label() const;
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virtual bool is_ordered() const;
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virtual int get_id() const;
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virtual int get_max_packet_life_time() const;
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virtual int get_max_retransmits() const;
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virtual String get_protocol() const;
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virtual bool is_negotiated() const;
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virtual Error poll();
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virtual void close();
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/** Inherited from PacketPeer: **/
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virtual int get_available_packet_count() const;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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virtual int get_max_packet_size() const;
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WebRTCDataChannelJS();
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WebRTCDataChannelJS(int js_id);
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~WebRTCDataChannelJS();
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};
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#endif // WEBRTC_DATA_CHANNEL_JS_H
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#endif // JAVASCRIPT_ENABLED
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