godot/editor/plugins/path_2d_editor_plugin.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

130 lines
4.5 KiB
C++

/*************************************************************************/
/* path_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_2D_EDITOR_PLUGIN_H
#define PATH_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/separator.h"
class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
UndoRedo *undo_redo = nullptr;
CanvasItemEditor *canvas_item_editor = nullptr;
Panel *panel = nullptr;
Path2D *node = nullptr;
HBoxContainer *base_hb = nullptr;
Separator *sep = nullptr;
enum Mode {
MODE_CREATE,
MODE_EDIT,
MODE_EDIT_CURVE,
MODE_DELETE,
ACTION_CLOSE
};
Mode mode;
Button *curve_create = nullptr;
Button *curve_edit = nullptr;
Button *curve_edit_curve = nullptr;
Button *curve_del = nullptr;
Button *curve_close = nullptr;
MenuButton *handle_menu = nullptr;
bool mirror_handle_angle;
bool mirror_handle_length;
bool on_edge;
enum HandleOption {
HANDLE_OPTION_ANGLE,
HANDLE_OPTION_LENGTH
};
enum Action {
ACTION_NONE,
ACTION_MOVING_POINT,
ACTION_MOVING_IN,
ACTION_MOVING_OUT,
};
Action action;
int action_point;
Point2 moving_from;
Point2 moving_screen_from;
float orig_in_length;
float orig_out_length;
Vector2 edge_point;
void _mode_selected(int p_mode);
void _handle_option_pressed(int p_option);
void _node_visibility_changed();
friend class Path2DEditorPlugin;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node *p_path2d);
Path2DEditor();
};
class Path2DEditorPlugin : public EditorPlugin {
GDCLASS(Path2DEditorPlugin, EditorPlugin);
Path2DEditor *path2d_editor = nullptr;
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return path2d_editor->forward_gui_input(p_event); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
virtual String get_name() const override { return "Path2D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
Path2DEditorPlugin();
~Path2DEditorPlugin();
};
#endif // PATH_2D_EDITOR_PLUGIN_H