godot/editor/debugger/editor_visual_profiler.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

149 lines
4.5 KiB
C++

/*************************************************************************/
/* editor_visual_profiler.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_FRAME_PROFILER_H
#define EDITOR_FRAME_PROFILER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class EditorVisualProfiler : public VBoxContainer {
GDCLASS(EditorVisualProfiler, VBoxContainer);
public:
struct Metric {
bool valid = false;
uint64_t frame_number = 0;
struct Area {
String name;
Color color_cache;
StringName fullpath_cache;
float cpu_time = 0;
float gpu_time = 0;
};
Vector<Area> areas;
};
enum DisplayTimeMode {
DISPLAY_FRAME_TIME,
DISPLAY_FRAME_PERCENT,
};
private:
Button *activate = nullptr;
Button *clear_button = nullptr;
TextureRect *graph = nullptr;
Ref<ImageTexture> graph_texture;
Vector<uint8_t> graph_image;
Tree *variables = nullptr;
HSplitContainer *h_split = nullptr;
CheckBox *frame_relative = nullptr;
CheckBox *linked = nullptr;
OptionButton *display_mode = nullptr;
SpinBox *cursor_metric_edit = nullptr;
Vector<Metric> frame_metrics;
int last_metric;
StringName selected_area;
bool updating_frame;
//int cursor_metric;
int hover_metric;
float graph_height_cpu;
float graph_height_gpu;
float graph_limit;
bool seeking;
Timer *frame_delay = nullptr;
Timer *plot_delay = nullptr;
void _update_frame(bool p_focus_selected = false);
void _activate_pressed();
void _clear_pressed();
String _get_time_as_text(float p_time);
//void _make_metric_ptrs(Metric &m);
void _item_selected();
void _update_plot();
void _graph_tex_mouse_exit();
void _graph_tex_draw();
void _graph_tex_input(const Ref<InputEvent> &p_ev);
int _get_cursor_index() const;
Color _get_color_from_signature(const StringName &p_signature) const;
void _cursor_metric_changed(double);
void _combo_changed(int);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_frame_metric(const Metric &p_metric);
void set_enabled(bool p_enable);
bool is_profiling();
bool is_seeking() { return seeking; }
void disable_seeking();
void clear();
Vector<Vector<String>> get_data_as_csv() const;
EditorVisualProfiler();
};
#endif // EDITOR_FRAME_PROFILER_H