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4d08a737fb
godot
/
servers
/
rendering
/
renderer_rd
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K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request
#51908
from bruvzg/msdf_fonts2
...
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
..
forward_clustered
forward_mobile
Optionally scale 3D render content
2021-08-26 20:48:40 +10:00
shaders
Merge pull request
#51908
from bruvzg/msdf_fonts2
2021-08-27 08:51:37 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
Merge pull request
#50883
from BastiaanOlij/mobile_hdr
2021-08-26 11:23:22 +10:00
effects_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_canvas_render_rd.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp
Optionally scale 3D render content
2021-08-26 20:48:40 +10:00
renderer_scene_render_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
renderer_scene_sky_rd.cpp
Merge pull request
#50883
from BastiaanOlij/mobile_hdr
2021-08-26 11:23:22 +10:00
renderer_scene_sky_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp
renderer_storage_rd.h
SCsub
shader_compiler_rd.cpp
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
shader_compiler_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
shader_rd.cpp
shader_rd.h