godot/servers/rendering/renderer_rd
K. S. Ernest (iFire) Lee 90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
..
forward_clustered
forward_mobile Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
shaders Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Merge pull request #50883 from BastiaanOlij/mobile_hdr 2021-08-26 11:23:22 +10:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
renderer_scene_render_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_scene_sky_rd.cpp Merge pull request #50883 from BastiaanOlij/mobile_hdr 2021-08-26 11:23:22 +10:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp
renderer_storage_rd.h
SCsub
shader_compiler_rd.cpp Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
shader_compiler_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
shader_rd.cpp
shader_rd.h