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godot/doc/classes/VisualShaderNodeTransformParameter.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

20 lines
918 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [Transform3D] parameter for use within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform mat4[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
Enables usage of the [member default_value].
</member>
</members>
</class>