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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
94 lines
3.5 KiB
XML
94 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture3D" inherits="Texture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for 3-dimensionnal textures.
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</brief_description>
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<description>
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Base class for [ImageTexture3D] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. [Texture3D] is the base class for all 3-dimensional texture types. See also [TextureLayered].
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All images need to have the same width, height and number of mipmap levels.
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To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_data" qualifiers="virtual const">
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<return type="Image[]" />
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<description>
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Called when the [Texture3D]'s data is queried.
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</description>
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</method>
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<method name="_get_depth" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture3D]'s depth is queried.
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</description>
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</method>
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<method name="_get_format" qualifiers="virtual const">
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<return type="int" enum="Image.Format" />
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<description>
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Called when the [Texture3D]'s format is queried.
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</description>
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</method>
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<method name="_get_height" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture3D]'s height is queried.
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</description>
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</method>
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<method name="_get_width" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the [Texture3D]'s width is queried.
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</description>
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</method>
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<method name="_has_mipmaps" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Called when the presence of mipmaps in the [Texture3D] is queried.
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</description>
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</method>
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<method name="create_placeholder" qualifiers="const">
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<return type="Resource" />
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<description>
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Creates a placeholder version of this resource ([PlaceholderTexture3D]).
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="Image[]" />
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<description>
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Returns the [Texture3D]'s data as an array of [Image]s. Each [Image] represents a [i]slice[/i] of the [Texture3D], with different slices mapping to different depth (Z axis) levels.
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</description>
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</method>
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<method name="get_depth" qualifiers="const">
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<return type="int" />
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<description>
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Returns the [Texture3D]'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in [Texture2D]).
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</description>
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</method>
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<method name="get_format" qualifiers="const">
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<return type="int" enum="Image.Format" />
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<description>
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Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int" />
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<description>
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Returns the [Texture3D]'s height in pixels. Width is typically represented by the Y axis.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int" />
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<description>
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Returns the [Texture3D]'s width in pixels. Width is typically represented by the X axis.
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</description>
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</method>
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<method name="has_mipmaps" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [Texture3D] has generated mipmaps.
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</description>
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</method>
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</methods>
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</class>
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