mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
0197d86ab4
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that. |
||
---|---|---|
.. | ||
build_scripts | ||
doc_classes | ||
editor | ||
glue | ||
mono_gd | ||
utils | ||
__init__.py | ||
class_db_api_json.cpp | ||
class_db_api_json.h | ||
config.py | ||
csharp_script.cpp | ||
csharp_script.h | ||
godotsharp_defs.h | ||
godotsharp_dirs.cpp | ||
godotsharp_dirs.h | ||
mono_gc_handle.cpp | ||
mono_gc_handle.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
signal_awaiter_utils.cpp | ||
signal_awaiter_utils.h |