mirror of
https://github.com/godotengine/godot.git
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106 lines
3.5 KiB
Python
106 lines
3.5 KiB
Python
import os
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import sys
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def is_active():
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return False
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def get_name():
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return "iSIM"
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def can_build():
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import sys
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if sys.platform == 'darwin':
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return True
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return False
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def get_opts():
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return [
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('ISIMPLATFORM', 'name of the iphone platform', 'iPhoneSimulator'),
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('ISIMPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
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('ISIMSDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${ISIMPLATFORM}.platform/Developer/SDKs/${ISIMPLATFORM}.sdk'),
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('game_center', 'Support for game center', 'yes'),
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('store_kit', 'Support for in-app store', 'yes'),
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('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
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('ios_GLES1_override', 'Force legacy GLES (1.1) on iOS', 'no'),
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('ios_appirater', 'Enable Appirater', 'no'),
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('ios_exceptions', 'Use exceptions when compiling on playbook', 'no'),
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]
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def get_flags():
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return [
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('tools', 'yes'),
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('webp', 'yes'),
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/iphone'])
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env['ENV']['PATH'] = env['ISIMPATH']+"/Developer/usr/bin/:"+env['ENV']['PATH']
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env['CC'] = '$ISIMPATH/usr/bin/${ios_triple}clang'
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env['CXX'] = '$ISIMPATH/usr/bin/${ios_triple}clang++'
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env['AR'] = '$ISIMPATH/usr/bin/${ios_triple}ar'
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env['RANLIB'] = '$ISIMPATH/usr/bin/${ios_triple}ranlib'
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import string
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env['CCFLAGS'] = string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -Wall -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $ISIMSDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"')
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env.Append(LINKFLAGS=['-arch', 'i386',
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'-mios-simulator-version-min=4.3',
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'-isysroot', '$ISIMSDK',
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#'-mmacosx-version-min=10.6',
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'-Xlinker',
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'-objc_abi_version',
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'-Xlinker', '2',
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'-framework', 'AudioToolbox',
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'-framework', 'AVFoundation',
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'-framework', 'CoreAudio',
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'-framework', 'CoreGraphics',
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'-framework', 'CoreMedia',
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'-framework', 'Foundation',
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'-framework', 'Security',
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'-framework', 'UIKit',
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'-framework', 'MediaPlayer',
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'-framework', 'OpenGLES',
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'-framework', 'QuartzCore',
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'-framework', 'SystemConfiguration',
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'-F$ISIMSDK',
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])
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env.Append(CPPPATH = ['$ISIMSDK/System/Library/Frameworks/OpenGLES.framework/Headers'])
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-O3', '-ffast-math'])
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env.Append(LINKFLAGS=['-O3', '-ffast-math'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-DDEBUG', '-D_DEBUG', '-gdwarf-2', '-Wall', '-O0', '-DDEBUG_ENABLED'])
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env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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elif (env["target"]=="profile"):
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env.Append(CCFLAGS=['-g','-pg'])
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env.Append(LINKFLAGS=['-pg'])
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env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
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env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
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env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-fexceptions'])
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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