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atlas_import_failed.xpm
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collada.cpp
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collada.h
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dynamicfont_import_settings.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
dynamicfont_import_settings.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
editor_import_collada.cpp
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editor_import_collada.h
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editor_import_plugin.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
editor_import_plugin.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
editor_importer_bake_reset.cpp
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editor_importer_bake_reset.h
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resource_importer_bitmask.cpp
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resource_importer_bitmask.h
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resource_importer_bmfont.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
resource_importer_bmfont.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
resource_importer_csv_translation.cpp
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resource_importer_csv_translation.h
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resource_importer_dynamicfont.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
resource_importer_dynamicfont.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
resource_importer_image.cpp
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resource_importer_image.h
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resource_importer_imagefont.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
resource_importer_imagefont.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
resource_importer_layered_texture.cpp
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resource_importer_layered_texture.h
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resource_importer_obj.cpp
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resource_importer_obj.h
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resource_importer_scene.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
resource_importer_scene.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
resource_importer_shader_file.cpp
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resource_importer_shader_file.h
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resource_importer_texture_atlas.cpp
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resource_importer_texture_atlas.h
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resource_importer_texture.cpp
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resource_importer_texture.h
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resource_importer_wav.cpp
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resource_importer_wav.h
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scene_import_settings.cpp
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scene_import_settings.h
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scene_importer_mesh_node_3d.cpp
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scene_importer_mesh_node_3d.h
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scene_importer_mesh.cpp
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Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation.
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2021-08-22 19:42:35 -07:00 |
scene_importer_mesh.h
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Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation.
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2021-08-22 19:42:35 -07:00 |
SCsub
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