godot/modules/gltf
Silc Lizard (Tokage) Renew a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
..
doc_classes Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
editor Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
extensions Remove Object pointer/solve types conflict in AnimationTrackCache 2024-01-08 21:48:19 +09:00
structures Remove Object pointer/solve types conflict in AnimationTrackCache 2024-01-08 21:48:19 +09:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #86016 from demolke/master 2024-01-08 11:52:16 +01:00
gltf_document.h Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
gltf_state.cpp Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
gltf_state.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
gltf_template_convert.h
README.md
register_types.cpp Fix referring to ResourceImporterScene static importers via instances 2023-12-11 20:01:39 -06:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.