godot/platform/x11
Hein-Pieter van Braam 4b92ca1cce Update X11 global mouse position at startup
When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.

In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.

this fixes #8145 (for X11 only)
2018-09-09 22:17:27 +02:00
..
export
context_gl_x11.cpp Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
context_gl_x11.h Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
crash_handler_x11.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_x11.h
detect.py Merge pull request #20154 from marcelofg55/midi_driver 2018-07-25 01:17:57 +02:00
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_x11.cpp Update X11 global mouse position at startup 2018-09-09 22:17:27 +02:00
os_x11.h Update X11 global mouse position at startup 2018-09-09 22:17:27 +02:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
platform_x11_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_x11.cpp
power_x11.h
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00