godot/scene/main/multiplayer_peer.cpp
Fabio Alessandrelli 7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00

224 lines
8.7 KiB
C++

/*************************************************************************/
/* multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multiplayer_peer.h"
#include "core/os/os.h"
uint32_t MultiplayerPeer::generate_unique_id() const {
uint32_t hash = 0;
while (hash == 0 || hash == 1) {
hash = hash_murmur3_one_32(
(uint32_t)OS::get_singleton()->get_ticks_usec());
hash = hash_murmur3_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_murmur3_one_32(
(uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
hash = hash_murmur3_one_32(
(uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
hash = hash_murmur3_one_32(
(uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
hash = hash_fmix32(hash);
hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
}
return hash;
}
void MultiplayerPeer::set_transfer_channel(int p_channel) {
transfer_channel = p_channel;
}
int MultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
void MultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
MultiplayerPeer::TransferMode MultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
void MultiplayerPeer::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
}
bool MultiplayerPeer::is_refusing_new_connections() const {
return refuse_connections;
}
bool MultiplayerPeer::is_server_relay_supported() const {
return false;
}
void MultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel);
ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel);
ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
ClassDB::bind_method(D_METHOD("get_packet_channel"), &MultiplayerPeer::get_packet_channel);
ClassDB::bind_method(D_METHOD("get_packet_mode"), &MultiplayerPeer::get_packet_mode);
ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
ClassDB::bind_method(D_METHOD("generate_unique_id"), &MultiplayerPeer::generate_unique_id);
ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
ClassDB::bind_method(D_METHOD("is_server_relay_supported"), &MultiplayerPeer::is_server_relay_supported);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel");
BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED);
BIND_ENUM_CONSTANT(CONNECTION_CONNECTING);
BIND_ENUM_CONSTANT(CONNECTION_CONNECTED);
BIND_CONSTANT(TARGET_PEER_BROADCAST);
BIND_CONSTANT(TARGET_PEER_SERVER);
BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE);
BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED);
BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE);
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("server_disconnected"));
ADD_SIGNAL(MethodInfo("connection_succeeded"));
ADD_SIGNAL(MethodInfo("connection_failed"));
}
/*************/
Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
Error err;
if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) {
if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) {
return FAILED;
}
if (script_buffer.size() == 0) {
return Error::ERR_UNAVAILABLE;
}
*r_buffer = script_buffer.ptr();
r_buffer_size = script_buffer.size();
return Error::OK;
}
WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!");
return FAILED;
}
Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
Error err;
if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) {
PackedByteArray a;
a.resize(p_buffer_size);
memcpy(a.ptrw(), p_buffer, p_buffer_size);
if (!GDVIRTUAL_CALL(_put_packet_script, a, err)) {
return FAILED;
}
return (Error)err;
}
WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!");
return FAILED;
}
void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
return;
}
MultiplayerPeer::set_refuse_new_connections(p_enable);
}
bool MultiplayerPeerExtension::is_refusing_new_connections() const {
bool refusing;
if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) {
return refusing;
}
return MultiplayerPeer::is_refusing_new_connections();
}
bool MultiplayerPeerExtension::is_server_relay_supported() const {
bool can_relay;
if (GDVIRTUAL_CALL(_is_server_relay_supported, can_relay)) {
return can_relay;
}
return MultiplayerPeer::is_server_relay_supported();
}
void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
GDVIRTUAL_BIND(_get_available_packet_count);
GDVIRTUAL_BIND(_get_max_packet_size);
GDVIRTUAL_BIND(_get_packet_script)
GDVIRTUAL_BIND(_put_packet_script, "p_buffer");
GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
GDVIRTUAL_BIND(_get_transfer_channel);
GDVIRTUAL_BIND(_set_transfer_mode, "p_mode");
GDVIRTUAL_BIND(_get_transfer_mode);
GDVIRTUAL_BIND(_set_target_peer, "p_peer");
GDVIRTUAL_BIND(_get_packet_peer);
GDVIRTUAL_BIND(_is_server);
GDVIRTUAL_BIND(_poll);
GDVIRTUAL_BIND(_get_unique_id);
GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
GDVIRTUAL_BIND(_is_refusing_new_connections);
GDVIRTUAL_BIND(_get_connection_status);
ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE);
ADD_PROPERTY_DEFAULT("transfer_channel", 0);
}