mirror of
https://github.com/godotengine/godot.git
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4b80b6b0e3
The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
181 lines
5.6 KiB
C++
181 lines
5.6 KiB
C++
/*************************************************************************/
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/* project_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_SETTINGS_H
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#define PROJECT_SETTINGS_H
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#include "scene/gui/dialogs.h"
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#include "property_editor.h"
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#include "optimized_save_dialog.h"
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#include "undo_redo.h"
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#include "editor_data.h"
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#include "scene/gui/tab_container.h"
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#include "editor_plugin_settings.h"
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//#include "project_export_settings.h"
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class ProjectSettings : public AcceptDialog {
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OBJ_TYPE( ProjectSettings, AcceptDialog );
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TabContainer *tab_container;
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Timer *timer;
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InputEvent::Type add_type;
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String add_at;
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EditorData *data;
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UndoRedo *undo_redo;
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SectionedPropertyEditor *globals_editor;
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HBoxContainer *search_bar;
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ToolButton *search_button;
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LineEdit *search_box;
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ToolButton *clear_button;
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HBoxContainer *add_prop_bar;
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ConfirmationDialog *message;
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LineEdit *category;
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LineEdit *property;
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OptionButton *type;
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PopupMenu *popup_add;
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ConfirmationDialog *press_a_key;
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Label*press_a_key_label;
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ConfirmationDialog *device_input;
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SpinBox *device_id;
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OptionButton *device_index;
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Label *device_index_label;
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MenuButton *popup_platform;
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LineEdit *action_name;
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Tree *input_editor;
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bool setting;
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bool updating_translations;
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InputEvent last_wait_for_key;
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EditorFileDialog *translation_file_open;
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Tree *translation_list;
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Button *translation_res_option_add_button;
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EditorFileDialog *translation_res_file_open;
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EditorFileDialog *translation_res_option_file_open;
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Tree *translation_remap;
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Tree *translation_remap_options;
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Tree *autoload_list;
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String selected_autoload;
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EditorFileDialog *autoload_file_open;
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LineEdit *autoload_add_name;
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LineEdit *autoload_add_path;
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EditorPluginSettings *plugin_settings;
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void _update_autoload();
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void _autoload_file_callback(const String& p_path);
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void _autoload_add();
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void _autoload_edited();
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void _autoload_file_open();
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void _autoload_delete(Object *p_item,int p_column, int p_button);
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void _autoload_selected();
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bool updating_autoload;
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void _item_selected();
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void _item_adds(String);
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void _item_add();
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void _item_del();
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void _update_actions();
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void _save();
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void _add_item(int p_item);
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void _action_adds(String);
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void _action_add();
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void _device_input_add();
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void _item_checked(const String& p_item, bool p_check);
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void _action_selected();
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void _action_edited();
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void _action_button_pressed(Object* p_obj, int p_column,int p_id);
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void _wait_for_key(const InputEvent& p_event);
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void _press_a_key_confirm();
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void _settings_prop_edited(const String& p_name);
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void _settings_changed();
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//ProjectExportSettings *export_settings;
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void _copy_to_platform(int p_which);
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void _translation_file_open();
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void _translation_add(const String& p_path);
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void _translation_delete(Object *p_item,int p_column, int p_button);
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void _update_translations();
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void _translation_res_file_open();
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void _translation_res_add(const String& p_path);
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void _translation_res_delete(Object *p_item,int p_column, int p_button);
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void _translation_res_select();
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void _translation_res_option_file_open();
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void _translation_res_option_add(const String& p_path);
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void _translation_res_option_changed();
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void _translation_res_option_delete(Object *p_item,int p_column, int p_button);
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void _toggle_search_bar(bool p_pressed);
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void _clear_search_box();
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ProjectSettings();
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static ProjectSettings *singleton;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_translation(const String& p_translation);
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static ProjectSettings *get_singleton() { return singleton; }
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void popup_project_settings();
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void set_plugins_page();
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void queue_save();
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ProjectSettings(EditorData *p_data);
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};
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#endif // PROJECT_SETTINGS_H
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