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2d
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Improve NavMeshGenerator2D::generator_bake_from_source_geometry_data performance
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2024-11-11 12:31:19 +01:00 |
3d
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Merge pull request #89566 from AThousandShips/range_val_fix
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2024-11-29 22:45:35 +01:00 |
animated_texture.cpp
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animated_texture.h
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animation_library.cpp
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
animation_library.h
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
animation.compat.inc
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animation.cpp
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animation.h
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atlas_texture.cpp
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atlas_texture.h
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audio_stream_polyphonic.compat.inc
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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bit_map.h
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bone_map.cpp
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bone_map.h
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camera_attributes.cpp
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camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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canvas_item_material.h
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compositor.cpp
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compositor.h
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compressed_texture.cpp
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compressed_texture.h
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curve_texture.cpp
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curve_texture.h
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curve.cpp
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Merge pull request #67857 from anvilfolk/extended-curve
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2024-11-29 22:45:19 +01:00 |
curve.h
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Merge pull request #67857 from anvilfolk/extended-curve
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2024-11-29 22:45:19 +01:00 |
environment.cpp
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environment.h
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external_texture.cpp
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external_texture.h
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font.compat.inc
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font.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
font.h
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gradient_texture.cpp
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gradient_texture.h
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gradient.cpp
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gradient.h
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image_texture.cpp
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image_texture.h
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immediate_mesh.cpp
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immediate_mesh.h
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label_settings.cpp
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[Label] Handle text as multiple independent paragraphs.
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2024-11-14 11:29:46 +02:00 |
label_settings.h
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[Label] Handle text as multiple independent paragraphs.
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2024-11-14 11:29:46 +02:00 |
material.cpp
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Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane
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2024-11-26 21:43:46 -08:00 |
material.h
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mesh_data_tool.compat.inc
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_texture.cpp
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mesh_texture.h
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mesh.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
mesh.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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Core: Integrate Ref::instantiate where possible
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2024-11-10 12:41:26 -06:00 |
navigation_mesh.h
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packed_scene.cpp
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Avoid duplicating signals from scene instances into packed scenes
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2024-11-29 18:29:08 +01:00 |
packed_scene.h
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particle_process_material.cpp
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particle_process_material.h
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physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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placeholder_textures.h
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portable_compressed_texture.cpp
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Core: Integrate Ref::instantiate where possible
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2024-11-10 12:41:26 -06:00 |
portable_compressed_texture.h
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resource_format_text.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
resource_format_text.h
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Universalize UID support in all resource types
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2024-11-11 15:59:56 +01:00 |
SCsub
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shader_include.cpp
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shader_include.h
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shader.compat.inc
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shader.cpp
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shader.h
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skeleton_profile.cpp
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
skeleton_profile.h
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
sky.cpp
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sky.h
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sprite_frames.cpp
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sprite_frames.h
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style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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surface_tool.h
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syntax_highlighter.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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text_line.h
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text_paragraph.cpp
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Merge pull request #98036 from bruvzg/para_btn_spacing
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2024-11-10 12:13:03 -06:00 |
text_paragraph.h
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Merge pull request #98036 from bruvzg/para_btn_spacing
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2024-11-10 12:13:03 -06:00 |
texture_rd.cpp
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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2024-11-11 15:31:43 +03:00 |
texture_rd.h
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texture.cpp
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texture.h
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theme.cpp
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theme.h
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video_stream.cpp
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video_stream.h
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visual_shader_nodes.compat.inc
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visual_shader_nodes.cpp
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Merge pull request #97365 from aaronp64/vector_compose_input_defaults
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2024-11-29 22:46:05 +01:00 |
visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
visual_shader.h
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world_2d.cpp
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world_2d.h
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