..
area_3d.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
area_3d.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
bone_attachment_3d.cpp
Reimport bone attachment fixes:
2023-10-27 20:34:01 +01:00
bone_attachment_3d.h
Reimport bone attachment fixes:
2023-10-27 20:34:01 +01:00
camera_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
camera_3d.h
Fix Camera3D project_* methods not accounting for frustum offset
2023-06-20 20:45:50 +02:00
collision_object_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
collision_object_3d.h
collision_polygon_3d.cpp
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_polygon_3d.h
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
collision_shape_3d.h
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
cpu_particles_3d.h
Add finished
signal to CPUParticles
2023-07-12 13:45:02 +02:00
decal.cpp
Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 02:21:07 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
gpu_particles_3d.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
Add layer, shadow and visibility range options to Scene Importer.
2023-06-28 17:09:23 +01:00
importer_mesh_instance_3d.h
Add layer, shadow and visibility range options to Scene Importer.
2023-06-28 17:09:23 +01:00
joint_3d.cpp
Fix unit suffixes for Generic6DOFJoint
2023-10-20 13:33:34 +02:00
joint_3d.h
Expose the get_rid method of Joint2D and Joint3D
2023-08-27 00:34:47 +03:00
label_3d.cpp
Introduce the concept of global theme contexts
2023-09-06 19:40:43 +02:00
label_3d.h
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
light_3d.cpp
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
light_3d.h
lightmap_gi.cpp
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
2023-10-26 15:57:46 +02:00
lightmap_gi.h
Avoid reimporting lightmap textures every getter call
2023-10-22 16:32:08 +07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 00:54:57 +02:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp
Solve race condition between AThousandShips and Akien
2023-10-21 19:04:41 +02:00
navigation_agent_3d.h
Fix NavigationAgent3D stored y-axis velocity and make it optional
2023-10-21 01:11:26 +02:00
navigation_link_3d.cpp
Add NavigationServer API to enable regions and links
2023-07-26 01:20:15 +02:00
navigation_link_3d.h
Prevent unnecessary navigation map synchronizations
2023-05-11 07:38:16 +02:00
navigation_obstacle_3d.cpp
Merge pull request #83701 from smix8/obstacle_height_4.x
2023-10-21 15:51:30 +02:00
navigation_obstacle_3d.h
Update navigation obstacle API
2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp
Fix enabling NavigationRegion3D saved disabled
2023-10-14 23:17:57 -04:00
navigation_region_3d.h
Add multi-threaded NavMesh baking to NavigationServer
2023-08-07 17:14:37 +02:00
node_3d.cpp
Fix notification thread guards
2023-10-02 19:31:54 +03:00
node_3d.h
Add global_basis
property to Node3D
2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
path_3d.h
Fix Pathfollow direction
2023-05-24 17:37:00 +09:00
physics_body_3d.cpp
Merge pull request #82393 from jrouwe/body_changed_state
2023-10-04 15:35:30 +02:00
physics_body_3d.h
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 00:54:57 +02:00
ray_cast_3d.h
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
reflection_probe.cpp
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-09-27 02:19:59 +02:00
reflection_probe.h
remote_transform_3d.cpp
Fix cannot update remote after disabling use_global_coordinates
in RemoteTransform2D
2023-10-15 00:16:52 +08:00
remote_transform_3d.h
SCsub
shape_cast_3d.cpp
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 00:54:57 +02:00
shape_cast_3d.h
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
skeleton_3d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
skeleton_3d.h
Improve Skeleton3D::find_bone() performance
2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp
Make SkeletonIk3D node usable
2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-05-25 03:23:24 -07:00
soft_body_3d.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
soft_body_3d.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
sprite_3d.h
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
voxel_gi.h
Fix VoxelGI CameraAttributes exposure normalization handling
2023-08-28 13:25:34 +03:00
voxelizer.cpp
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
Added XR tracking-state change signals
2023-09-03 12:17:16 -04:00
xr_nodes.h
Added XR tracking-state change signals
2023-09-03 12:17:16 -04:00