godot/servers/rendering/renderer_rd
2022-10-02 21:37:06 -07:00
..
effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
forward_clustered Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
forward_mobile Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
shaders Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
storage_rd Fix typos with codespell 2022-09-30 14:23:36 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Clean up canvas light shader API. 2022-09-28 11:46:58 -07:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_scene_render_rd.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h