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PouleyKetchoupp 4b43cd17c5 Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090
2021-01-12 10:28:20 -07:00
.github CI: Force building TextServer fallback 2020-12-29 12:14:16 +01:00
core Merge pull request #42270 from AndreaCatania/AndreaCatania-patch-4 2021-01-11 14:48:00 +01:00
doc Clarify lstrip()/rstrip() methods in String for removed characters 2021-01-10 15:13:59 +02:00
drivers Merge pull request #42740 from lolleko/fix-nanosleep-usage 2021-01-11 14:42:10 +01:00
editor Merge pull request #45042 from KoBeWi/ok_maybe_it_changed 2021-01-11 13:49:22 +01:00
main Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
misc Make links on the HTML5 editor more readable 2021-01-07 18:46:26 +01:00
modules Merge pull request #43176 from mateosss/crash-uninit-const 2021-01-11 14:00:54 +01:00
platform [HTML5] Reorganize build script. 2021-01-10 12:24:40 +01:00
scene Fix collision shape update when changing shape properties 2021-01-12 10:28:20 -07:00
servers Fix multiple issues with one-way collisions 2021-01-07 09:22:39 +00:00
tests Add function LocalVector::remove_unordered 2021-01-11 13:47:31 +01:00
thirdparty Merge pull request #45021 from akien-mga/spirv-reflect-c0ce03a 2021-01-08 14:48:01 +01:00
.clang-format
.clang-tidy
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.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2020-12-09 13:03:01 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
CHANGELOG.md
CONTRIBUTING.md Document contributing tests to Godot's C++ codebase 2020-09-30 16:29:23 +02:00
COPYRIGHT.txt Update COPYRIGHT.txt to reflect recent file location and name changes, 2021-01-10 10:10:10 +00:00
DONORS.md Update AUTHORS and DONORS list 2020-12-09 13:03:01 +01:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
platform_methods.py
README.md
SConstruct SCons: Fix build with p alias or platform auto-detection 2020-12-17 11:36:50 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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