mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
30 lines
860 B
XML
30 lines
860 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.1">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="action" type="String" setter="set_action_name" getter="get_action_name">
|
|
</member>
|
|
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="MODE_PRESSED" value="0" enum="Mode">
|
|
</constant>
|
|
<constant name="MODE_RELEASED" value="1" enum="Mode">
|
|
</constant>
|
|
<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
|
|
</constant>
|
|
<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
|
|
</constant>
|
|
</constants>
|
|
</class>
|