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Merge pull request #34995 from bruvzg/macos_use_bundle_res_path
[macOS] Fix loading PCK from the .app bundle resources.
2020-01-10 18:38:33 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core [macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
doc Merge pull request #34991 from Calinou/doc-os-is-debug-build 2020-01-10 15:51:16 +01:00
drivers RasterizerCanvas: Use getornull to fetch light occluder polygon 2020-01-08 11:29:15 +01:00
editor Merge pull request #34981 from timothyqiu/trim-group-name 2020-01-10 09:37:39 +01:00
main Be stricter on what's considered a scene path in CLI argument parsing 2020-01-10 13:18:24 +01:00
misc Add a zsh completion file for the Godot editor 2020-01-10 14:54:04 +01:00
modules Merge pull request #34962 from KoBeWi/randocs 2020-01-10 14:41:30 +01:00
platform [macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
scene Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
servers Fix nested break/return in shader switch statement 2020-01-10 11:57:56 +03:00
thirdparty bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
.appveyor.yml Use current versions of software in Appveyor. 2019-12-31 16:38:23 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
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.gitignore Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
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compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
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methods.py PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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SConstruct Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
version.py PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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