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The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now). |
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.. | ||
doc_classes | ||
config.py | ||
library_godot_webrtc.js | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
webrtc_data_channel_gdnative.cpp | ||
webrtc_data_channel_gdnative.h | ||
webrtc_data_channel_js.cpp | ||
webrtc_data_channel_js.h | ||
webrtc_data_channel.cpp | ||
webrtc_data_channel.h | ||
webrtc_multiplayer.cpp | ||
webrtc_multiplayer.h | ||
webrtc_peer_connection_gdnative.cpp | ||
webrtc_peer_connection_gdnative.h | ||
webrtc_peer_connection_js.cpp | ||
webrtc_peer_connection_js.h | ||
webrtc_peer_connection.cpp | ||
webrtc_peer_connection.h |