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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
211 lines
7.6 KiB
C++
211 lines
7.6 KiB
C++
/*************************************************************************/
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/* gdnative_library_singleton_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#include "gdnative_library_singleton_editor.h"
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#include "gdnative.h"
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#include "editor/editor_node.h"
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Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
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Set<String> file_paths;
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// check children
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for (int i = 0; i < p_dir->get_file_count(); i++) {
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String file_name = p_dir->get_file(i);
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String file_type = p_dir->get_file_type(i);
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if (file_type != "GDNativeLibrary") {
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continue;
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}
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Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
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if (lib.is_valid() && lib->is_singleton()) {
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file_paths.insert(p_dir->get_file_path(i));
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}
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}
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// check subdirectories
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for (int i = 0; i < p_dir->get_subdir_count(); i++) {
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Set<String> paths = _find_singletons_recursive(p_dir->get_subdir(i));
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for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
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file_paths.insert(E->get());
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}
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}
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return file_paths;
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}
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void GDNativeLibrarySingletonEditor::_discover_singletons() {
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
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Set<String> file_paths = _find_singletons_recursive(dir);
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bool changed = false;
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Array current_files;
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if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
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current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
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}
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Array files;
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for (Set<String>::Element *E = file_paths.front(); E; E = E->next()) {
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if (!current_files.has(E->get())) {
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changed = true;
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}
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files.append(E->get());
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}
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// Check for removed files
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if (!changed) {
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// Removed singleton
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for (int j = 0; j < current_files.size(); j++) {
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if (!files.has(current_files[j])) {
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changed = true;
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break;
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}
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}
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}
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if (changed) {
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ProjectSettings::get_singleton()->set("gdnative/singletons", files);
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_update_libraries(); // So singleton options (i.e. disabled) updates too
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ProjectSettings::get_singleton()->save();
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}
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}
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void GDNativeLibrarySingletonEditor::_update_libraries() {
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updating = true;
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libraries->clear();
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libraries->create_item(); // root item
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Array singletons;
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if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
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singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
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}
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Array singletons_disabled;
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if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
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singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
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}
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Array updated_disabled;
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for (int i = 0; i < singletons.size(); i++) {
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bool enabled = true;
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String path = singletons[i];
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if (singletons_disabled.has(path)) {
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enabled = false;
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updated_disabled.push_back(path);
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}
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TreeItem *ti = libraries->create_item(libraries->get_root());
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ti->set_text(0, path.get_file());
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ti->set_tooltip(0, path);
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ti->set_metadata(0, path);
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ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
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ti->set_text(1, "Disabled,Enabled");
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ti->set_range(1, enabled ? 1 : 0);
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ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
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ti->set_editable(1, true);
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}
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// The singletons list changed, we must update the settings
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if (updated_disabled.size() != singletons_disabled.size()) {
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ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled);
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}
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updating = false;
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}
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void GDNativeLibrarySingletonEditor::_item_edited() {
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if (updating) {
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return;
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}
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TreeItem *item = libraries->get_edited();
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if (!item) {
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return;
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}
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bool enabled = item->get_range(1);
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String path = item->get_metadata(0);
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Array disabled_paths;
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Array undo_paths;
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if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
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disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
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// Duplicate so redo works (not a reference)
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disabled_paths = disabled_paths.duplicate();
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// For undo, so we can reset the property.
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undo_paths = disabled_paths.duplicate();
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}
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if (enabled) {
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disabled_paths.erase(path);
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} else {
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if (disabled_paths.find(path) == -1) {
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disabled_paths.push_back(path);
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}
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}
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undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton"));
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undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths);
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undo_redo->add_do_method(this, "_update_libraries");
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undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths);
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undo_redo->add_undo_method(this, "_update_libraries");
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undo_redo->commit_action();
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}
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void GDNativeLibrarySingletonEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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if (is_visible_in_tree()) {
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_update_libraries();
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}
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}
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}
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void GDNativeLibrarySingletonEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries);
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}
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GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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libraries = memnew(Tree);
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libraries->set_columns(2);
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libraries->set_column_titles_visible(true);
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libraries->set_column_title(0, TTR("Library"));
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libraries->set_column_title(1, TTR("Status"));
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libraries->set_hide_root(true);
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add_margin_child(TTR("Libraries: "), libraries, true);
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updating = false;
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libraries->connect("item_edited", callable_mp(this, &GDNativeLibrarySingletonEditor::_item_edited));
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EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &GDNativeLibrarySingletonEditor::_discover_singletons));
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}
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#endif // TOOLS_ENABLED
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