godot/scene/main
Hugo Locurcio 4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
..
canvas_item.cpp
canvas_item.h
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #68709 from MewPurPur/instance-begone-part3 2022-11-16 14:41:42 +01:00
node.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Allow all lossless image formats to be used for VRS texture project setting 2022-11-18 22:21:28 +01:00
scene_tree.h
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
viewport.h
window.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
window.h