godot/drivers
Marcus Brummer 10f1e0f63a Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.

Fixes #30317
2019-07-05 01:00:02 +02:00
..
alsa
alsamidi
convex_decomp
coreaudio
coremidi
dummy Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Prevent GLES2 bool uniforms from having a precision type set. 2019-07-05 01:00:02 +02:00
gles3 Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
png SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
pulseaudio Explicitly set a channel map when initialising the Pulseaudio stream. 2019-07-01 22:47:55 +02:00
unix Merge pull request #30126 from qarmin/remove_unnecessary_code 2019-07-01 14:32:04 +02:00
wasapi Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
windows Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
winmidi
xaudio2 SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
register_driver_types.cpp
register_driver_types.h
SCsub