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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
134 lines
6.4 KiB
C++
134 lines
6.4 KiB
C++
/*************************************************************************/
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/* resource_importer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_IMPORTER_H
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#define RESOURCE_IMPORTER_H
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#include "core/io/resource_loader.h"
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class ResourceImporter;
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class ResourceFormatImporter : public ResourceFormatLoader {
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struct PathAndType {
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String path;
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String type;
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String importer;
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String group_file;
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Variant metadata;
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};
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Error _get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid = NULL) const;
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static ResourceFormatImporter *singleton;
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//need them to stay in order to compute the settings hash
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struct SortImporterByName {
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bool operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const;
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};
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Vector<Ref<ResourceImporter> > importers;
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public:
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static ResourceFormatImporter *get_singleton() { return singleton; }
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual Variant get_resource_metadata(const String &p_path) const;
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virtual bool is_import_valid(const String &p_path) const;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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virtual bool is_imported(const String &p_path) const { return recognize_path(p_path); }
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virtual String get_import_group_file(const String &p_path) const;
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virtual bool exists(const String &p_path) const;
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virtual bool can_be_imported(const String &p_path) const;
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virtual int get_import_order(const String &p_path) const;
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String get_internal_resource_path(const String &p_path) const;
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void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
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void add_importer(const Ref<ResourceImporter> &p_importer) {
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importers.push_back(p_importer);
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}
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void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); }
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Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
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Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
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void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers);
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bool are_import_settings_valid(const String &p_path) const;
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String get_import_settings_hash() const;
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String get_import_base_path(const String &p_for_file) const;
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ResourceFormatImporter();
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};
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class ResourceImporter : public Reference {
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GDCLASS(ResourceImporter, Reference);
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public:
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virtual String get_importer_name() const = 0;
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virtual String get_visible_name() const = 0;
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virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
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virtual String get_save_extension() const = 0;
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virtual String get_resource_type() const = 0;
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virtual float get_priority() const { return 1.0; }
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virtual int get_import_order() const { return 0; }
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struct ImportOption {
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PropertyInfo option;
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Variant default_value;
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ImportOption(const PropertyInfo &p_info, const Variant &p_default) :
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option(p_info),
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default_value(p_default) {
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}
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ImportOption() {}
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};
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virtual int get_preset_count() const { return 0; }
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virtual String get_preset_name(int p_idx) const { return String(); }
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
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virtual String get_option_group_file() const { return String(); }
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL) = 0;
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virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
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virtual bool are_import_settings_valid(const String &p_path) const { return true; }
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virtual String get_import_settings_string() const { return String(); }
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};
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#endif // RESOURCE_IMPORTER_H
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