godot/platform/haiku
Fabio Alessandrelli 90c7102b51 Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
..
audio_driver_media_kit.cpp Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
audio_driver_media_kit.h
context_gl_haiku.cpp
context_gl_haiku.h
detect.py
godot_haiku.cpp
godot.rdef
haiku_application.cpp
haiku_application.h
haiku_direct_window.cpp
haiku_direct_window.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
logo.png
os_haiku.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
os_haiku.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h
SCsub