godot/servers/rendering/renderer_rd
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
..
effects Enable mipmaps in cubemap roughness shader 2022-11-10 23:41:51 -08:00
environment Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
forward_clustered Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
forward_mobile Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
shaders Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
storage_rd Merge pull request #68186 from pkdawson/expose-texture-rd 2022-11-11 10:43:57 +01:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #67374 from MrBlockers/fix-draw-primitive 2022-11-11 10:43:18 +01:00
renderer_canvas_render_rd.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_compositor_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_render_rd.h Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
SCsub
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h