godot/core/input
Aaron Franke 4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
..
default_controller_mappings.h
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Add raw strength value for internal use 2020-11-11 05:58:21 -05:00
input_event.h Add raw strength value for internal use 2020-11-11 05:58:21 -05:00
input_map.cpp Allow getting Input axis/vector values by specifying multiple actions 2020-11-11 06:02:44 -05:00
input_map.h Allow getting Input axis/vector values by specifying multiple actions 2020-11-11 06:02:44 -05:00
input.cpp Allow getting Input axis/vector values by specifying multiple actions 2020-11-11 06:02:44 -05:00
input.h Allow getting Input axis/vector values by specifying multiple actions 2020-11-11 06:02:44 -05:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00