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godot
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scene
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2d
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Rémi Verschelde
67b0d3c2dc
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
...
Supersedes and
closes
#21193
.
2018-08-24 18:11:35 +02:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h