Go to file
Rémi Verschelde 4a5579bf78
Merge pull request #21358 from MidZik/master
Disable ability to copy or cut text from LineEdit if secret mode is enabled.
2018-08-25 11:05:37 +02:00
core Merge pull request #20712 from marcelofg55/midi_open_close 2018-08-24 12:17:14 -03:00
doc Particles: Allow speed_scale at 0 in property hint, equivalent to pause 2018-08-24 18:11:35 +02:00
drivers Fix generation of env map, closes #18880 2018-08-24 13:31:31 -03:00
editor Style: Fix previous commits from @reduz 2018-08-24 16:50:29 +02:00
main Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
misc Merge pull request #21336 from eska014/html5-new-presentation 2018-08-24 00:10:46 +02:00
modules Merge pull request #21049 from AndreaCatania/joints 2018-08-24 17:10:54 +02:00
platform Support more X11 dialogs for X11::alert() 2018-08-25 00:53:45 +02:00
scene Merge pull request #21358 from MidZik/master 2018-08-25 11:05:37 +02:00
servers Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
thirdparty Fix CVTT compile failures in VS2015 2018-08-24 13:18:33 -04:00
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
.clang-format
.editorconfig Adds C# rule to .editorconfig. 2018-07-20 08:42:13 +02:00
.gitattributes
.gitignore
.mailmap
.travis.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-08-13 08:10:16 +02:00
CHANGELOG.md
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt BPTC support 2018-08-21 22:56:04 -04:00
DONORS.md Update AUTHORS and DONORS list 2018-08-13 08:10:16 +02:00
gles_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py fix windows build using python 3.7 2018-07-28 18:13:48 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md
SConstruct Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge