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audio
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
physics
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
physics_2d
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-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
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2015-05-10 19:24:09 -03:00 |
spatial_sound
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spatial_sound_2d
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
visual
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
audio_server.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
audio_server.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
physics_2d_server.cpp
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
physics_2d_server.h
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
physics_server.cpp
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
physics_server.h
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
register_server_types.cpp
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-Rewritten KinematicBody2D::move to MUCH more efficient code.
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2015-04-19 20:50:55 -03:00 |
register_server_types.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
SCsub
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Build System Changes
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2014-10-07 01:31:49 -03:00 |
spatial_sound_2d_server.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
spatial_sound_2d_server.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
spatial_sound_server.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
spatial_sound_server.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
visual_server.cpp
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-Changed Godot exit to be clean.
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2015-04-20 19:38:02 -03:00 |
visual_server.h
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-Changed Godot exit to be clean.
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2015-04-20 19:38:02 -03:00 |