godot/servers
2015-05-10 19:24:09 -03:00
..
audio Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics optional formal changes 2015-05-06 01:22:31 +02:00
physics_2d -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 2015-05-10 19:24:09 -03:00
spatial_sound
spatial_sound_2d Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual optional formal changes 2015-05-06 01:22:31 +02:00
audio_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_2d_server.cpp -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
physics_2d_server.h -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
physics_server.cpp -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
physics_server.h -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
register_server_types.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
visual_server.h -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00