godot/core/variant.h
2016-03-09 00:00:52 +01:00

473 lines
14 KiB
C++

/*************************************************************************/
/* variant.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VARIANT_H
#define VARIANT_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "aabb.h"
#include "ustring.h"
#include "vector3.h"
#include "plane.h"
#include "quat.h"
#include "matrix3.h"
#include "transform.h"
#include "image.h"
#include "dvector.h"
#include "path_db.h"
#include "simple_type.h"
#include "os/input_event.h"
#include "color.h"
#include "face3.h"
#include "ref_ptr.h"
#include "math_2d.h"
#include "rid.h"
#include "io/ip_address.h"
#include "dictionary.h"
#include "array.h"
class RefPtr;
class Object;
class Node; // helper
class Control; // helper
struct PropertyInfo;
struct MethodInfo;
typedef DVector<uint8_t> ByteArray;
typedef DVector<int> IntArray;
typedef DVector<real_t> RealArray;
typedef DVector<String> StringArray;
typedef DVector<Vector2> Vector2Array;
typedef DVector<Vector3> Vector3Array;
typedef DVector<Color> ColorArray;
class Variant {
public:
enum Type {
NIL,
// atomic types
BOOL,
INT,
REAL,
STRING,
// math types
VECTOR2, // 5
RECT2,
VECTOR3,
MATRIX32,
PLANE,
QUAT, // 10
_AABB, //sorry naming convention fail :( not like it's used often
MATRIX3,
TRANSFORM,
// misc types
COLOR,
IMAGE, // 15
NODE_PATH,
_RID,
OBJECT,
INPUT_EVENT,
DICTIONARY, // 20
ARRAY,
// arrays
RAW_ARRAY,
INT_ARRAY,
REAL_ARRAY,
STRING_ARRAY, // 25
VECTOR2_ARRAY,
VECTOR3_ARRAY,
COLOR_ARRAY,
VARIANT_MAX
};
private:
friend class _VariantCall;
// Variant takes 20 bytes when real_t is float, and 36 if double
// it only allocates extra memory for aabb/matrix.
Type type;
struct ObjData {
Object *obj;
RefPtr ref;
};
_FORCE_INLINE_ ObjData& _get_obj();
_FORCE_INLINE_ const ObjData& _get_obj() const;
union {
bool _bool;
int _int;
double _real;
Matrix32 *_matrix32;
AABB* _aabb;
Matrix3 *_matrix3;
Transform *_transform;
RefPtr *_resource;
InputEvent *_input_event;
Image *_image;
void *_ptr; //generic pointer
#ifdef USE_QUAD_VECTORS
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*5) ? sizeof(ObjData) : (sizeof(real_t)*5)]; // plane uses an extra real
#else
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*4) ? sizeof(ObjData) : (sizeof(real_t)*4)];
#endif
} _data;
void reference(const Variant& p_variant);
void clear();
public:
_FORCE_INLINE_ Type get_type() const { return type; }
static String get_type_name(Variant::Type p_type);
static bool can_convert(Type p_type_from, Type p_type_to);
static bool can_convert_strict(Type p_type_from, Type p_type_to);
template<class T>
static Type get_type_for() {
GetSimpleType<T> t;
Variant v(t.type);
Type r = v.get_type();
return r;
}
bool is_ref() const;
_FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; };
_FORCE_INLINE_ bool is_array() const { return type>=ARRAY; };
bool is_shared() const;
bool is_zero() const;
bool is_one() const;
operator bool() const;
operator signed int() const;
operator unsigned int() const; // this is the real one
operator signed short() const;
operator unsigned short() const;
operator signed char() const;
operator unsigned char() const;
//operator long unsigned int() const;
operator int64_t() const;
operator uint64_t() const;
#ifdef NEED_LONG_INT
operator signed long() const;
operator unsigned long() const;
#endif
#ifndef CHARTYPE_16BITS
operator CharType() const;
#endif
operator float() const;
operator double() const;
operator String() const;
operator StringName() const;
operator Vector2() const;
operator Rect2() const;
operator Vector3() const;
operator Plane() const;
operator AABB() const;
operator Quat() const;
operator Matrix3() const;
operator Transform() const;
operator Matrix32() const;
operator Color() const;
operator Image() const;
operator NodePath() const;
operator RefPtr() const;
operator RID() const;
operator InputEvent() const;
operator Object*() const;
operator Node*() const;
operator Control*() const;
operator Dictionary() const;
operator Array() const;
operator DVector<uint8_t>() const;
operator DVector<int>() const;
operator DVector<real_t>() const;
operator DVector<String>() const;
operator DVector<Vector3>() const;
operator DVector<Color>() const;
operator DVector<Plane>() const;
operator DVector<Face3>() const;
operator Vector<Variant>() const;
operator Vector<uint8_t>() const;
operator Vector<int>() const;
operator Vector<real_t>() const;
operator Vector<String>() const;
operator Vector<Vector3>() const;
operator Vector<Color>() const;
operator Vector<RID>() const;
operator Vector<Vector2>() const;
operator DVector<Vector2>() const;
operator Vector<Plane>() const;
// some core type enums to convert to
operator Margin() const;
operator Orientation() const;
operator IP_Address() const;
Variant(bool p_bool);
Variant(signed int p_int); // real one
Variant(unsigned int p_int);
#ifdef NEED_LONG_INT
Variant(signed long p_long); // real one
Variant(unsigned long p_long);
//Variant(long unsigned int p_long);
#endif
Variant(signed short p_short); // real one
Variant(unsigned short p_short);
Variant(signed char p_char); // real one
Variant(unsigned char p_char);
Variant(int64_t p_char); // real one
Variant(uint64_t p_char);
Variant(float p_float);
Variant(double p_double);
Variant(const String& p_string);
Variant(const StringName& p_string);
Variant(const char * const p_cstring);
Variant(const CharType * p_wstring);
Variant(const Vector2& p_vector2);
Variant(const Rect2& p_rect2);
Variant(const Vector3& p_vector3);
Variant(const Plane& p_plane);
Variant(const AABB& p_aabb);
Variant(const Quat& p_quat);
Variant(const Matrix3& p_transform);
Variant(const Matrix32& p_transform);
Variant(const Transform& p_transform);
Variant(const Color& p_color);
Variant(const Image& p_image);
Variant(const NodePath& p_path);
Variant(const RefPtr& p_resource);
Variant(const RID& p_rid);
Variant(const Object* p_object);
Variant(const InputEvent& p_input_event);
Variant(const Dictionary& p_dictionary);
Variant(const Array& p_array);
Variant(const DVector<Plane>& p_array); // helper
Variant(const DVector<uint8_t>& p_raw_array);
Variant(const DVector<int>& p_int_array);
Variant(const DVector<real_t>& p_real_array);
Variant(const DVector<String>& p_string_array);
Variant(const DVector<Vector3>& p_vector3_array);
Variant(const DVector<Color>& p_color_array);
Variant(const DVector<Face3>& p_face_array);
Variant(const Vector<Variant>& p_array);
Variant(const Vector<uint8_t>& p_raw_array);
Variant(const Vector<int>& p_int_array);
Variant(const Vector<real_t>& p_real_array);
Variant(const Vector<String>& p_string_array);
Variant(const Vector<Vector3>& p_vector3_array);
Variant(const Vector<Color>& p_color_array);
Variant(const Vector<Plane>& p_array); // helper
Variant(const Vector<RID>& p_array); // helper
Variant(const Vector<Vector2>& p_array); // helper
Variant(const DVector<Vector2>& p_array); // helper
Variant(const IP_Address& p_address);
enum Operator {
//comparation
OP_EQUAL,
OP_NOT_EQUAL,
OP_LESS,
OP_LESS_EQUAL,
OP_GREATER,
OP_GREATER_EQUAL,
//mathematic
OP_ADD,
OP_SUBSTRACT,
OP_MULTIPLY,
OP_DIVIDE,
OP_NEGATE,
OP_MODULE,
OP_STRING_CONCAT,
//bitwise
OP_SHIFT_LEFT,
OP_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_BIT_NEGATE,
//logic
OP_AND,
OP_OR,
OP_XOR,
OP_NOT,
//containment
OP_IN,
OP_MAX
};
static String get_operator_name(Operator p_op);
static void evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b,Variant &r_ret,bool &r_valid);
static _FORCE_INLINE_ Variant evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b) {
bool valid=true;
Variant res;
evaluate(p_op,p_a,p_b,res,valid);
return res;
}
void zero();
static void blend(const Variant& a, const Variant& b, float c,Variant &r_dst);
static void interpolate(const Variant& a, const Variant& b, float c,Variant &r_dst);
struct CallError {
enum Error {
CALL_OK,
CALL_ERROR_INVALID_METHOD,
CALL_ERROR_INVALID_ARGUMENT,
CALL_ERROR_TOO_MANY_ARGUMENTS,
CALL_ERROR_TOO_FEW_ARGUMENTS,
CALL_ERROR_INSTANCE_IS_NULL,
};
Error error;
int argument;
Type expected;
};
Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,CallError &r_error);
Variant call(const StringName& p_method,const Variant& p_arg1=Variant(),const Variant& p_arg2=Variant(),const Variant& p_arg3=Variant(),const Variant& p_arg4=Variant(),const Variant& p_arg5=Variant());
static String get_call_error_text(Object* p_base, const StringName& p_method,const Variant** p_argptrs,int p_argcount,const Variant::CallError &ce);
static Variant construct(const Variant::Type,const Variant** p_args,int p_argcount,CallError &r_error,bool p_strict=true);
void get_method_list(List<MethodInfo> *p_list) const;
bool has_method(const StringName& p_method) const;
void set_named(const StringName& p_index, const Variant& p_value, bool *r_valid=NULL);
Variant get_named(const StringName& p_index, bool *r_valid=NULL) const;
void set(const Variant& p_index, const Variant& p_value, bool *r_valid=NULL);
Variant get(const Variant& p_index, bool *r_valid=NULL) const;
bool in(const Variant& p_index, bool *r_valid=NULL) const;
bool iter_init(Variant& r_iter,bool &r_valid) const;
bool iter_next(Variant& r_iter,bool &r_valid) const;
Variant iter_get(const Variant& r_iter,bool &r_valid) const;
void get_property_list(List<PropertyInfo> *p_list) const;
//argsVariant call()
bool operator==(const Variant& p_variant) const;
bool operator!=(const Variant& p_variant) const;
bool operator<(const Variant& p_variant) const;
uint32_t hash() const;
bool booleanize(bool &valid) const;
void static_assign(const Variant& p_variant);
static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
static void get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants);
static bool has_numeric_constant(Variant::Type p_type, const StringName& p_value);
static int get_numeric_constant_value(Variant::Type p_type, const StringName& p_value);
typedef String (*ObjectDeConstruct)(const Variant& p_object,void *ud);
typedef void (*ObjectConstruct)(const String& p_text,void *ud,Variant& r_value);
String get_construct_string() const;
static void construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct=NULL,void *p_construct_ud=NULL);
void operator=(const Variant& p_variant); // only this is enough for all the other types
Variant(const Variant& p_variant);
_FORCE_INLINE_ Variant() { type=NIL; }
_FORCE_INLINE_ ~Variant() { if (type!=Variant::NIL) clear(); }
};
//typedef Dictionary Dictionary; no
//typedef Array Array;
Vector<Variant> varray();
Vector<Variant> varray(const Variant& p_arg1);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4,const Variant& p_arg5);
struct VariantHasher {
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
};
Variant::ObjData& Variant::_get_obj() {
return *reinterpret_cast<ObjData*>(&_data._mem[0]);
}
const Variant::ObjData& Variant::_get_obj() const {
return *reinterpret_cast<const ObjData*>(&_data._mem[0]);
}
#endif