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5ba60c17dd
Added LocalVector unit tests.
230 lines
6.0 KiB
C++
230 lines
6.0 KiB
C++
/*************************************************************************/
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/* test_local_vector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_LOCAL_VECTOR_H
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#define TEST_LOCAL_VECTOR_H
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#include "core/templates/local_vector.h"
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#include "tests/test_macros.h"
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namespace TestLocalVector {
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TEST_CASE("[LocalVector] Push Back.") {
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LocalVector<int> vector;
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vector.push_back(0);
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vector.push_back(1);
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vector.push_back(2);
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vector.push_back(3);
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vector.push_back(4);
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CHECK(vector[0] == 0);
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CHECK(vector[1] == 1);
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CHECK(vector[2] == 2);
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CHECK(vector[3] == 3);
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CHECK(vector[4] == 4);
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}
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TEST_CASE("[LocalVector] Find.") {
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LocalVector<int> vector;
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vector.push_back(3);
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vector.push_back(1);
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vector.push_back(4);
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vector.push_back(0);
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vector.push_back(2);
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CHECK(vector[0] == 3);
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CHECK(vector[1] == 1);
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CHECK(vector[2] == 4);
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CHECK(vector[3] == 0);
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CHECK(vector[4] == 2);
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CHECK(vector.find(0) == 3);
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CHECK(vector.find(1) == 1);
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CHECK(vector.find(2) == 4);
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CHECK(vector.find(3) == 0);
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CHECK(vector.find(4) == 2);
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CHECK(vector.find(-1) == -1);
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CHECK(vector.find(5) == -1);
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}
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TEST_CASE("[LocalVector] Remove.") {
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LocalVector<int> vector;
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vector.push_back(0);
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vector.push_back(1);
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vector.push_back(2);
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vector.push_back(3);
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vector.push_back(4);
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vector.remove(0);
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CHECK(vector[0] == 1);
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CHECK(vector[1] == 2);
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CHECK(vector[2] == 3);
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CHECK(vector[3] == 4);
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vector.remove(2);
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CHECK(vector[0] == 1);
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CHECK(vector[1] == 2);
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CHECK(vector[2] == 4);
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vector.remove(1);
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CHECK(vector[0] == 1);
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CHECK(vector[1] == 4);
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vector.remove(0);
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CHECK(vector[0] == 4);
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}
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TEST_CASE("[LocalVector] Remove Unordered.") {
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LocalVector<int> vector;
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vector.push_back(0);
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vector.push_back(1);
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vector.push_back(2);
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vector.push_back(3);
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vector.push_back(4);
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CHECK(vector.size() == 5);
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vector.remove_unordered(0);
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CHECK(vector.size() == 4);
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CHECK(vector.find(0) == -1);
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CHECK(vector.find(1) != -1);
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CHECK(vector.find(2) != -1);
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CHECK(vector.find(3) != -1);
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CHECK(vector.find(4) != -1);
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// Now the vector is no more ordered.
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vector.remove_unordered(vector.find(3));
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CHECK(vector.size() == 3);
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CHECK(vector.find(3) == -1);
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CHECK(vector.find(1) != -1);
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CHECK(vector.find(2) != -1);
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CHECK(vector.find(4) != -1);
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vector.remove_unordered(vector.find(2));
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CHECK(vector.size() == 2);
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CHECK(vector.find(2) == -1);
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CHECK(vector.find(1) != -1);
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CHECK(vector.find(4) != -1);
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vector.remove_unordered(vector.find(4));
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CHECK(vector.size() == 1);
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CHECK(vector.find(4) == -1);
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CHECK(vector.find(1) != -1);
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// Remove the last one.
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vector.remove_unordered(0);
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CHECK(vector.is_empty());
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CHECK(vector.size() == 0);
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}
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TEST_CASE("[LocalVector] Erase.") {
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LocalVector<int> vector;
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vector.push_back(1);
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vector.push_back(3);
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vector.push_back(0);
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vector.push_back(2);
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vector.push_back(4);
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CHECK(vector.find(2) == 3);
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vector.erase(2);
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CHECK(vector.find(2) == -1);
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CHECK(vector.size() == 4);
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}
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TEST_CASE("[LocalVector] Size / Resize / Reserve.") {
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LocalVector<int> vector;
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CHECK(vector.is_empty());
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CHECK(vector.size() == 0);
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CHECK(vector.get_capacity() == 0);
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vector.resize(10);
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CHECK(vector.size() == 10);
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CHECK(vector.get_capacity() >= 10);
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vector.resize(5);
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CHECK(vector.size() == 5);
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// Capacity is supposed to change only when the size increase.
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CHECK(vector.get_capacity() >= 10);
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vector.remove(0);
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vector.remove(0);
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vector.remove(0);
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CHECK(vector.size() == 2);
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// Capacity is supposed to change only when the size increase.
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CHECK(vector.get_capacity() >= 10);
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vector.reset();
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CHECK(vector.size() == 0);
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CHECK(vector.get_capacity() == 0);
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vector.reserve(3);
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CHECK(vector.is_empty());
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CHECK(vector.size() == 0);
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CHECK(vector.get_capacity() >= 3);
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vector.push_back(0);
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vector.push_back(0);
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vector.push_back(0);
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CHECK(vector.size() == 3);
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CHECK(vector.get_capacity() >= 3);
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vector.push_back(0);
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CHECK(vector.size() == 4);
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CHECK(vector.get_capacity() >= 4);
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}
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} // namespace TestLocalVector
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#endif // TEST_LOCAL_VECTOR_H
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