godot/servers/rendering/renderer_rd/forward_clustered
2022-09-19 10:26:10 -07:00
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render_forward_clustered.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
render_forward_clustered.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
scene_shader_forward_clustered.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub